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Description: Same beige body, blue legs and red pincers as Devil Claw Crabs . Only bigger. Much bigger.

Level: 5

Special: Nothing



Sif, the Ever-Hunter

Abilities:

- Regains Health.
- Immune to stun.


Xen, the Shell-Crusher

Abilities:

- Has a ~33%* chance to lower defence on hit for 10 seconds. *(170/500)
- Immune to stun.


Jun, the Ocean Lord

Abilities:

- Protected by allies, a blue crown will appear above Jun, the Ocean-Lord while this ability is in effect. Mobs affecting this ability will have a blue aura.
- Immune to stun.


Che, the Deep Warrior

Abilities:

- Returns damage on hit.
- Immune to stun.


Kae, the Water-Watcher

Abilities:

- Damage increases at low health.
- Immune to stun.


Nif, the Life-Taker

Abilities:

- Steals health on hit.
- Immune to stun


Mak, the Tidal-King

Abilities:

- Boosts defense of allies.
- Immune to stun.


Vir, the Blaze-Lurker

Abilities:

- Has a ~XX%* chance to set targets on fire for X seconds. *(45/152)
- Immune to stun.


Ols, the Wave-Breaker

Abilities:

- Has a ~ XX%* chance to lower attack on hit for 10 seconds. *(45/153)
- Immune to stun.


Nuk, the Brine-Hunter

Abilities:

- Has a ~XX%* chance to slow target with frost for X seconds. *(23/56)
- Immune to stun.


Phe, the Blade-Claw

Abilities:

- Has a ~33%* chance to inflict wounds on hit for 10 seconds. *(162/501)
- Immune to stun.


Arh, the Sea-Terror

Abilities:

- Has a ~XX%* chance to inspire fear on hit for X seconds. *(24/214)
- Immune to stun.


Kir, the Venom-Claw

Abilities:

- Has a ~XX%* chance to inflict poison on hit for X seconds. *(43/128)
- Immune to stun.

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